Many gamers spend countless hours
saving princesses, shooting bad-guys, and fighting our way through multiple
bosses, but what keeps us coming back to these wonderful and or not so
wonderful experiences? Many researchers around the world studied that
videogames have multiple affects on our society: how they discourage violence,
inspire creativity, and or nurture laziness. However, people rarely ask why we
play videogames in the first place. What drives us to collect coins, kill
zombies, or roam around the cities looking for people to assassinate?
Scientists and psychologists have now only began to understand why. But
unlocking the mystery behind this desire may do more than help us understand
our obsession- it could- possibly help shape our society.
Some gamers (not all) throw around the
term "escapism" when talking about their many hobbies, but this is
only a brief/hollow explanation for what actually motivates us to play games.
The word "escapism" contains some negative implications suggesting
that those who play games feel the need to break fee from their slavery of the
real world or their reality. I personally enjoy retreats to other realities, I
mean who doesn't, ones more fantastical than our own- but not always are we
driven to play games just to escape our real world lives. The real motivations
we play games are more far complex then we could imagine, and fulfill
several-real world human needs, in many positive ways. We all have
psychological needs, and these needs operate all the time - when people are at
work, school, or when we play videogames. These specific needs are always
operating. Games perfectly target these needs. These needs classify into three
categories . The first need is for competence. Competence is that desire to
seek control or to feel mastery over situations. People like to feel
successful, and growing in knowledge and accomplishments. This need plays out
in various real life situations, for example: when people decide to switch jobs
or go back to school, because their career isn't rewarding or challenging
enough to suit their needs. It's also easy to see how videogames make us feel
more accomplished. Like when we level in any RPG or MMORPG games, or when we
spend countless hours beating a game fulfill our desires to feel competent.
Our second psychological need is
autonomy. Autonomy is the desire to feel independent or have certain amount of
control over our actions. This need permeates nearly every fact of our culture.
The drive toward autonomy is why people don't like being manipulated. That's
why imprisonment is a punishment, and why we feel an urge to rebel against
slavery. This is why game series that offer gamers a variety of free choices - The
Elder Scrolls series and Grand Theft Auto - are so popular. "Terrible
Two's" are a great example of a need for autonomy. It's not terrible for
the kid, it's terrible for the parent(s) to hear their kid say 'no' all the
time.
The final psychological need is
relatedness. We like to feel like we matter, or have an important role in life,
like we are making a significant contribution to society. It's easy to see how
games can fulfill, playing games with friends online, but oddly enough you can
still meet this need even when playing by yourself. The way that gamers
are written, or their style of gameplay, this can generally be met when players
are talking to an in-game character, or NPC (N on Playable Character). NPCs are
often structured around helping them, find or collect treasures and or kill
people.
Over many years we gravitated towards
experiences that make us feel more competent, more autonomous, and more related
to these experiences make us feel good, and mentally healthy. These needs
however, can also be met at school, at work, or playing sports. But
psychologists have just discovered video games are the most seductive and
efficient method of meeting all these needs.
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